This submission is for the 'B' Stage of our Unreal VR Project.
For this submission, I added two new animations for Alice: one where she turns around, and one where she grows big when you first enter the play area as a sort of introduction. I also updated two of her animation: I updated her walk animation, so that her arms don't swing around as much and she takes smaller steps (since she wouldn't really do that in such a confined space), and I updated her hit animation so that she doesn't stumble back as far as she did before and she looks around afterwards. I did wind up updating the thumbs up rabbit hand pose as well so that the thumb is not pointing up as much, causing the mesh to stretch out.
Other than that, I added some sound effects to some of the grabbable objects (specifically the skull, Chinese takeout container, mushroom, paper cup, pipe, and book).
Thank you for reading! Peace and take care! ✌️