Thursday, November 14, 2024

Week 12 CBB - 'B' Stage

This submission is for the 'B' Stage of our Unreal VR Project.

For this submission, I added two new animations for Alice: one where she turns around, and one where she grows big when you first enter the play area as a sort of introduction. I also updated two of her animation: I updated her walk animation, so that her arms don't swing around as much and she takes smaller steps (since she wouldn't really do that in such a confined space), and I updated her hit animation so that she doesn't stumble back as far as she did before and she looks around afterwards. I did wind up updating the thumbs up rabbit hand pose as well so that the thumb is not pointing up as much, causing the mesh to stretch out.

Other than that, I added some sound effects to some of the grabbable objects (specifically the skull, Chinese takeout container, mushroom, paper cup, pipe, and book).

Perforce

Thank you for reading! Peace and take care! ✌️

Thursday, November 7, 2024

Week 11 First Pass - 'C' Stage

This submission is for the 'C' stage of our Unreal VR Project.

For this submission, I added two new Alice animations, including a "warning", which is planned to play when Alice is in front of the player, so it gives the player a chance to throw something at her to repel her before she shakes three times and grabs the player. To pair with that, I created a "hit" animation, which plays when a player successfully throws something at her. Besides the new animations, I also edited the ones I made previously. The main changes I made were making the shaking from the idle more subtle, and adjusting the legs since an IK handle was added to the rig. Besides that, I animated the rabbit hands so that they have proper animations for each of the six stages that I posed in the last stage.

Video showcasing animations of Alice and the Hand

Perforce Submission

Thank you for reading! Peace and take care! ✌️

Artist Statement

When it comes to my art, I am deeply driven by the joy of expression. Although I consider myself an introvert, my work allows me to communic...