Splined Animation (Unreal Render):
Splined Animation (Maya Playblast):
Hello there! This is Nathaniel, and I'm an animator in the Jin-Roh Cinematic project. For the third sprint, I updated the animation blockout for shots 5-8 and started to spline and modify them into a more quality pass compared to last week. Some of the poses were modified slightly, such as the pose of Jin Roh in the final shot, and the position of the gun overall. The animation is now being more fleshed out and has been improved overall, and it will keep improving from here with no current deviations from the original schedule.
Thank you for reading. Peace and take care!✌️