Saturday, August 31, 2024

Module 1 Week 02 Homework (Minecraft Level)

 In this project, I was tasked with Minecraft-styled pixel art, and create a level with blocks, grass, flowers, and water that moves using Unreal Engine 5. 


Process










Final







Overall, I learned plenty of things, including how specific textures work, and how to set up parameters in Unreal. Peace and take care! ✌

Wednesday, August 28, 2024

Week 01 - Use of Basic Shapes

Theme World: "Alice in Wonderland"

Art Style: "Ori and the Blind Forest"

VR Player Hands

Our group had the idea to make a horror game based on the idea that you're a rabbit that ran into Alice in a dark and dank underground sewer. She is deformed and insane due to the events she experienced in the original tale, and no one from the outside world believing her. She comes across the player, thinking that you are the same rabbit with the pocket watch she first encountered back then.

Interactable Character
I based the design of Alice on Nori from "Ori and the Blind Forest", primarily the hands, feet, and face, although I did made her lankier. I also based it on this illustration from the original book by John Tenniel, where Alice temporarily grew a long neck after eating the wrong part of a mushroom.


Assets in Perforce



Monday, August 26, 2024

Inanimate Object Animation

 This is my inanimate object animation that I submitted for the first assignment. I decided to animate a spinning top.



Wednesday, August 21, 2024

Research First Post

 Research First Post

Banner Image Progress

When I started to create this image, I went through several different iterations before coming up with the one I decided to use. Here are the previous iterations that I wound up scrapping...

First Version

This was the first version that I created. One thing you'll notice is that the original one had an 8 bit character walking on the screen. It was actually an 8 bit avatar I made of myself years ago.

My 8 Bit Avatar (An Old Version)

I like to use it when I can, so I thought I'd use it for the banner image (I even gave it a beard this time!). I decided to remove it in the end because it was a bit too distracting when I mainly wanted to focus on the text. I still kept my original background though.

Second Version

This was the point I decided to add a box around the text, to give it a more retro feel, since most NES games at the time have a text box when dialogue appears. I also repositioned my character so that he was walking right in the middle of the path.

Third Version

I decided to shrink down the image, since there was just too much negative space when compared with the text box.

Fourth Version

At this point, I tried moving my character above the text, and changing some of the colors around so that there were less colors being used, thereby making the image look more like an NES game, since they tend to have limited colors due to the technology at the time.

Final Version

After shrinking the image some more and removing my character, I am now done with the banner image. I may still revise it down the line, but I do like how this turned out. Peace and take care! ✌

Portfolio First Post

 Portfolio First Post

Common First Post

 Common First Post

TechArt First Post

 TechArt First Post

Module 1 Week 01 Homework (Simple Block Sprite Project)

In this assignment, I was tasked to create both a 2D and 3D Sprite in Unreal Engine 5.

2D

For my 2D sprite, I decided to make a character from a relatively obscure NES game called "Astyanax." Even though it's not as satisfying to play as other games at the time, it holds a place in my heart due to its unique gameplay and simple yet enjoyable story. I originally thought of using the small player sprite of the main character as my base, but, in order to challenge myself, I decided to use a much bigger cutscene sprite of a supporting fairy character in the game called Cutie (yes, that's her literal name).

In the end, the sprite I wound up using was roughly 124 by 124 pixels. As you can imagine, this took quite a while to create, but I like how it turned out in the end:

Base Layer Applied

Top Right of Wing Complete

Whole Top Section Done

Halfway There

Almost Done

Complete

I wound up adding a pink fog in the end on top of the lighting to tie everything together so she has a more ethereal look.

3D

This sprite is a custom one I made. I call it "Turtle that has the appearance of a Ninja." Despite it being smaller than my 2D sprite, it was somewhat more involved and intricate since I was creating a model with a more voxel form.

Floor and Fog Created

Shell Being Formed

Complete

Overall, I had fun with this assignment, and I'm looking forward to what the rest of bootcamp has to offer. Peace and take care! ✌

2D Art First Post

 2D Art First Post

Artist Statement

When it comes to my art, I am deeply driven by the joy of expression. Although I consider myself an introvert, my work allows me to communic...