This assignment involves sculpting a fantasy hammer weapon using ZBrush. I wound up using the same design that was referenced in the videos provided by Nick.
Final Render:
I tried going for a more "weathered" look, with plenty of smaller cracks along the head of the hammer.
Process:
Blocking
Adding cracks for etching (design changed in the final render)
Adding cracks and dings on the outer edges of the hammer and spikes
Reference Used
Second Reference Used
Overall, I still need to get used to navigating ZBrush's UI, since I had some issues with the symmetry settings and the display settings, but it's a neat tool to use, and I'm hoping I can get better with it over time. Peace and take care! ✌
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