This submission is for the 'D' stage of our Unreal VR Project.
For the "D" layout stage, I animated a rig of the Alice character made by Katie (the legs don't quite line up with the joints, but they will be fixed when the new rig is uploaded). I created three different animations with it: an idle pose, a walk cycle, and a grabbing animation where she picks up the player by their ears. Besides that, I also remade the rabbit hand poses I made the previous week (some weight painting still needs to be done by a rigger). I wound up remaking them because I replaced the old mesh with a new one made by Will in ZBrush.