This time around, we're starting to create our VR projects in Unreal. We're currently in our block out, or "F" stage.
Left is New Alice. Right is Old Alice. Middle is just for scale
Hand Poses. From Left to Right: Idle, Grasp, Index Curl, Point, Thumbs Up, and Thematic (Holding a Pocket Watch)
For the "F" layout stage, I took and modified Katie's rigged rabbit hand, and posed them in the way that they were requested, creating six unique poses in total for each hand. There's an Idle pose, a Grasp pose, an Index Curl pose, a Point pose, a Thumbs Up pose, and our Thematic Character pose for the left hand (right hand will be mirrored in Unreal). They'll all be animated at a later stage. Besides that, I also modified the interactable character (Alice) so that she appears more like our final design, though she will be modeled better by one of our 3D artists at a later stage.
Perforce Submission (wound up creating multiple versions)
Thank you for reading! Peace and take care! ✌️
No comments:
Post a Comment