Wednesday, June 18, 2025

Sprint #3 Delivery

Splined Animation (Unreal Render):


Splined Animation (Maya Playblast):


Hello there! This is Nathaniel, and I'm an animator in the Jin-Roh Cinematic project. For the third sprint, I updated the animation blockout for shots 5-8 and started to spline and modify them into a more quality pass compared to last week. Some of the poses were modified slightly, such as the pose of Jin Roh in the final shot, and the position of the gun overall. The animation is now being more fleshed out and has been improved overall, and it will keep improving from here with no current deviations from the original schedule.
Thank you for reading. Peace and take care!✌️

Wednesday, June 4, 2025

Sprint #2 Delivery

Blockout Animation (Unreal Render):


Blockout Animation (Maya Playblast):



Hello there! This is Nathaniel, and I'm an animator in the Jin-Roh Cinematic project. For this sprint, I created animation blockout for shots 5-8 in our JinRoh Cinematic. In Maya, I took the Jin Roh rig made by Delaney and Will and blocked out the key poses for the shots I listed previously, where Jin Roh raises and fires the MG-42, then walks towards the camera.
Thank you for reading. Peace and take care!✌️

Wednesday, May 21, 2025

Sprint #1 Delivery

Layout Animation:


Screenshots:







Hello there! This is Nathaniel, and I'm an animator in the Jin-Roh Cinematic project. For this sprint, I created the rough layout animation. In Unreal, I created a Level Sequence, where I placed and animated the proxy assets made by other team members, (props, environment, subject) and also placed/animated the cameras. I then passed it off to Jason, who added proper lighting and made some other adjustments. I also helped in recording some of the references for the animation itself.

Thank you for reading. Peace and take care!✌️

Saturday, February 15, 2025

Artist Statement

When it comes to my art, I am deeply driven by the joy of expression. Although I consider myself an introvert, my work allows me to communicate with others in ways that words often cannot. Through my artwork, I can share things about myself while simultaneously aiding to create experiences that can uplift others. If people find enjoyment or feel something deep within themselves through my work, then that brings me immense joy, and I feel truly fulfilled. My goal with my art is to spread happiness and to express myself to others, all through the magic of movement.

The main inspiration for my work stems from my personal love of video games and movies, such as Legend of Zelda: Ocarina of Time, and the Lord of the Rings trilogy. From the moment of first meeting the elderly yet wise Great Deku Tree in Kokiri Forest to Frodo’s final moments of temptation as he prepared to cast the One Ring into Mount Doom, these moments truly sparked my passion for both storytelling and creativity. They opened up a new world for me when I was younger, one where both narratives and emotions could be woven together in visually compelling ways. This love translated seamlessly into animation, a medium where I can animate intricate characters with varying personalities within an endless possibility of worlds. Something as simple as a unique walk cycle on a character can really reflect that personality and resonate with others. While my reservedness often keeps me behind the scenes, I find great joy in knowing that the work I create has a chance to leave a positive impact on others. Although it’s not a driving force, gaining some recognition does hold some significance, as it’s a reminder that my art connects and resonates with those who experience it.

This work is a continuation of my journey as an artist, where I blend my personality with my desire to spread joy to others. It is both personal and expressive; it becomes a bridge between my inner world and the experiences of others. As an artist, I create not only for myself, but for the many who seek happiness and connection.





Thank you for reading. Peace and take care! ✌️

Monday, February 3, 2025

Lighting Workshop Module #4

For this assignment, we are tasked with choosing one of five asset packs and lighting the scene within using all of the techniques we learned throughout the last couple of weeks. I decided to go with the Detective's Office and gathered references that focus on warm and desaturated interior lighting during a sunset.


Screenshots









References









Have a great day! Peace and take care! ✌️

Sunday, January 26, 2025

Lighting Workshop Module #3

For this assignment, we are tasked with creating two different lighting scenarios using a specific asset, a 3-Point Lighting one, and an Environment one, pretty much combining our first two modules, but with both of them focusing on the same model. Since I'm an animator, I added a model of a Chess Board off of FAB.

3-Point Lighting




Environment Lighting




Have a great day! Peace and take care!! ✌️

Monday, January 20, 2025

Lighting Workshop Module #2

For this assignment, we are tasked with creating our own environment, lighting the scene, and uploading multiple shots, making sure to use depth in some of them, and making sure to include 4 spheres to check our lighting values. The environment I created is the interior of a house, using a variety of models I got from FAB.





Have a great day! Peace and take care!! ✌️

Sprint #3 Delivery

Splined Animation (Unreal Render): Splined Animation (Maya Playblast): Hello there! This is Nathaniel, and I'm an animator in the Jin-Ro...