Saturday, February 15, 2025

Artist Statement

When it comes to my art, I am deeply driven by the joy of expression. Although I consider myself an introvert, my work allows me to communicate with others in ways that words often cannot. Through my artwork, I can share things about myself while simultaneously aiding to create experiences that can uplift others. If people find enjoyment or feel something deep within themselves through my work, then that brings me immense joy, and I feel truly fulfilled. My goal with my art is to spread happiness and to express myself to others, all through the magic of movement.

The main inspiration for my work stems from my personal love of video games and movies, such as Legend of Zelda: Ocarina of Time, and the Lord of the Rings trilogy. From the moment of first meeting the elderly yet wise Great Deku Tree in Kokiri Forest to Frodo’s final moments of temptation as he prepared to cast the One Ring into Mount Doom, these moments truly sparked my passion for both storytelling and creativity. They opened up a new world for me when I was younger, one where both narratives and emotions could be woven together in visually compelling ways. This love translated seamlessly into animation, a medium where I can animate intricate characters with varying personalities within an endless possibility of worlds. Something as simple as a unique walk cycle on a character can really reflect that personality and resonate with others. While my reservedness often keeps me behind the scenes, I find great joy in knowing that the work I create has a chance to leave a positive impact on others. Although it’s not a driving force, gaining some recognition does hold some significance, as it’s a reminder that my art connects and resonates with those who experience it.

This work is a continuation of my journey as an artist, where I blend my personality with my desire to spread joy to others. It is both personal and expressive; it becomes a bridge between my inner world and the experiences of others. As an artist, I create not only for myself, but for the many who seek happiness and connection.





Thank you for reading. Peace and take care! ✌️

Monday, February 3, 2025

Lighting Workshop Module #4

For this assignment, we are tasked with choosing one of five asset packs and lighting the scene within using all of the techniques we learned throughout the last couple of weeks. I decided to go with the Detective's Office and gathered references that focus on warm and desaturated interior lighting during a sunset.


Screenshots









References









Have a great day! Peace and take care! ✌️

Sunday, January 26, 2025

Lighting Workshop Module #3

For this assignment, we are tasked with creating two different lighting scenarios using a specific asset, a 3-Point Lighting one, and an Environment one, pretty much combining our first two modules, but with both of them focusing on the same model. Since I'm an animator, I added a model of a Chess Board off of FAB.

3-Point Lighting




Environment Lighting




Have a great day! Peace and take care!! ✌️

Monday, January 20, 2025

Lighting Workshop Module #2

For this assignment, we are tasked with creating our own environment, lighting the scene, and uploading multiple shots, making sure to use depth in some of them, and making sure to include 4 spheres to check our lighting values. The environment I created is the interior of a house, using a variety of models I got from FAB.





Have a great day! Peace and take care!! ✌️

Sunday, January 12, 2025

Lighting Workshop Module #1

This assignment has us tasked with setting up both a 3-Point Neutral Lighting and Colored Lighting setup for two different 3D model scans. The model scans I went with were "Head of Saint John the Baptist" on a Platter, and "Le Transi de Rene de Chalon."

Head of Saint John the Baptist (Neutral Lighting)





Head of Saint John the Baptist (Colored Lighting)





Le Transi de Rene de Chalon (Neutral Lighting)






Le Transi de Rene de Chalon (Colored Lighting)





Have a great day! Peace and take care!! ✌️

Monday, December 2, 2024

Week 15 Final - 'A' Stage

 This submission is for the final stage of our Unreal VR Project, the 'A' Stage.




For this submission, our group mainly focused on fixing and polishing up what we had in stage 'B'. I created a model of a manhole cover and textured. It's used in the starter map. I also textured one of the interactable props, a skull, which was modeled by Will. Other than that, I created some graffiti-like text, which is used along the wall of the play space. I also very slightly modified the walk cycle of Alice by changing the position of her feet in order to attempt to fix the issue where it appears she's sliding along the floor from the previous stage.


Thank you for reading and for seeing the project to the end! Peace and take care! ✌️

Thursday, November 14, 2024

Week 12 CBB - 'B' Stage

This submission is for the 'B' Stage of our Unreal VR Project.

For this submission, I added two new animations for Alice: one where she turns around, and one where she grows big when you first enter the play area as a sort of introduction. I also updated two of her animation: I updated her walk animation, so that her arms don't swing around as much and she takes smaller steps (since she wouldn't really do that in such a confined space), and I updated her hit animation so that she doesn't stumble back as far as she did before and she looks around afterwards. I did wind up updating the thumbs up rabbit hand pose as well so that the thumb is not pointing up as much, causing the mesh to stretch out.

Other than that, I added some sound effects to some of the grabbable objects (specifically the skull, Chinese takeout container, mushroom, paper cup, pipe, and book).

Perforce

Thank you for reading! Peace and take care! ✌️

Artist Statement

When it comes to my art, I am deeply driven by the joy of expression. Although I consider myself an introvert, my work allows me to communic...