Animation Progress (Unreal Render):
Animation Progress (Maya Playblast):
Greetings! This is Nathaniel, one of the animators on the Jin-Roh Cinematic project. For Sprint #5, my focus was primarily on polish and refinement. I fine-tuned the gun and Jin-Roh’s recoil for added realism and improved the movement of the ammo belt, which is now less stiff than in the previous version (though it still requires further work). Additionally, I aligned the start of my first shot (Shot 5) to better match Veronica’s final frame from Shot 4 for smoother continuity.
I also cleaned up several keyframes in Maya's graph editor to improve motion fluidity, adjusted the height at which Jin-Roh raises the MG-42 during Shot 4, animated the antenna on his backpack, and made a number of other subtle modifications throughout the animation.
As we approach the final sprint, my main goal is to continue polishing the animation to a high standard of quality. I’ll also be focusing on refining the ammo belt further to achieve more realistic physics and motion.
There are currently no deviations from the schedule, and I remain on track with my tasks.
Thank you for your time. Peace and take care!✌️
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