Wednesday, July 2, 2025

Sprint #4 Delivery

Animation Progress (Unreal Render):


Animation Progress (Maya Playblast):



Last Sprint's Render (for Comparison):


Hello there! This is Nathaniel, animator on the Jin-Roh Cinematic project. For Sprint #4, I focused on implementing feedback from last week to enhance the overall animation quality. I refined Shot 8 by improving Jin-Roh's walk cycle so that it isn't as stiff as before and conveys more weight and realism. This was done using mocap as reference. I also toned down the shoulder movement so that it better reflects their heavy iron appearance. Additionally, I animated his waist armor pads for extra detail and realism.

Next sprint, I'd like to refine the other shots (they weren't as high of a priority at this time, since they're closeups) and continue animating the remaining armor pieces. There's no deviations from the schedule, and I'm currently I'm on track.
Thank you for reading. Peace and take care!✌️

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Final Delivery

Final Animation Render: Final Animation Playblast:   Unreal Render from Sprint #5 (for Comparison): Greetings! This is Nathaniel, one of the...