Monday, July 28, 2025

Final Delivery

Final Animation Render:



Final Animation Playblast: 



Unreal Render from Sprint #5 (for Comparison):


Greetings! This is Nathaniel, one of the animators on the Lone Wolf: A Jin-Roh Cinematic project.

For this final delivery, I focused primarily on polishing the animation from the previous version, with particular attention to the gun belt on the MG-42. I adjusted its motion to convey more believable weight, including a natural swing as Jin-Roh raises and lowers the weapon, and when he moves side to side.

I also made refinements to Jin-Roh’s own movements, with it being the most noticeable in Shot 5. He no longer raises the gun as high as in earlier versions. Additionally, I adjusted the positioning and rotation of his hips and head at the end of the final shot to create a stronger sense of balance and better align with the camera’s focus.

To improve continuity, I incorporated the final frame from Vee’s last shot in Shot 4 as the starting frame for Shot 5. This should help the transition between shots feel more seamless.

This has been my favorite project to work on this semester, and I thoroughly enjoyed the process. While there’s always room for further refinement, I consider this version to be complete to a high standard.

Thank you for your time, and I hope you enjoy the final result. Peace and take care! ✌️

Wednesday, July 16, 2025

Sprint #5 Delivery

 Animation Progress (Unreal Render):


Animation Progress (Maya Playblast):



Last Sprint's Render (for Comparison):


Greetings! This is Nathaniel, one of the animators on the Jin-Roh Cinematic project. For Sprint #5, my focus was primarily on polish and refinement. I fine-tuned the gun and Jin-Roh’s recoil for added realism and improved the movement of the ammo belt, which is now less stiff than in the previous version (though it still requires further work). Additionally, I aligned the start of my first shot (Shot 5) to better match Veronica’s final frame from Shot 4 for smoother continuity.

I also cleaned up several keyframes in Maya's graph editor to improve motion fluidity, adjusted the height at which Jin-Roh raises the MG-42 during Shot 4, animated the antenna on his backpack, and made a number of other subtle modifications throughout the animation.

As we approach the final sprint, my main goal is to continue polishing the animation to a high standard of quality. I’ll also be focusing on refining the ammo belt further to achieve more realistic physics and motion.

There are currently no deviations from the schedule, and I remain on track with my tasks.

Thank you for your time. Peace and take care!✌️

Wednesday, July 2, 2025

Sprint #4 Delivery

Animation Progress (Unreal Render):


Animation Progress (Maya Playblast):



Last Sprint's Render (for Comparison):


Hello there! This is Nathaniel, animator on the Jin-Roh Cinematic project. For Sprint #4, I focused on implementing feedback from last week to enhance the overall animation quality. I refined Shot 8 by improving Jin-Roh's walk cycle so that it isn't as stiff as before and conveys more weight and realism. This was done using mocap as reference. I also toned down the shoulder movement so that it better reflects their heavy iron appearance. Additionally, I animated his waist armor pads for extra detail and realism.

Next sprint, I'd like to refine the other shots (they weren't as high of a priority at this time, since they're closeups) and continue animating the remaining armor pieces. There's no deviations from the schedule, and I'm currently I'm on track.
Thank you for reading. Peace and take care!✌️

Final Delivery

Final Animation Render: Final Animation Playblast:   Unreal Render from Sprint #5 (for Comparison): Greetings! This is Nathaniel, one of the...