Thursday, October 31, 2024

Week 10 Proxy - 'D' Stage

 This submission is for the 'D' stage of our Unreal VR Project.

Video showcasing the three animations I created with the Alice rig made by Kati

Screenshot of one of the hand poses with the new mesh made by Will

For the "D" layout stage, I animated a rig of the Alice character made by Katie (the legs don't quite line up with the joints, but they will be fixed when the new rig is uploaded). I created three different animations with it: an idle pose, a walk cycle, and a grabbing animation where she picks up the player by their ears. Besides that, I also remade the rabbit hand poses I made the previous week (some weight painting still needs to be done by a rigger). I wound up remaking them because I replaced the old mesh with a new one made by Will in ZBrush.

Perforce Submission (animations on top, some of new hand poses on bottom)

Thank you for reading! Peace and take care! ✌️


Thursday, October 24, 2024

Week 9 Layout - 'F' Stage

 This time around, we're starting to create our VR projects in Unreal. We're currently in our block out, or "F" stage.

Left is New Alice. Right is Old Alice. Middle is just for scale

Hand Poses. From Left to Right: Idle, Grasp, Index Curl, Point, Thumbs Up, and Thematic (Holding a Pocket Watch)

For the "F" layout stage, I took and modified Katie's rigged rabbit hand, and posed them in the way that they were requested, creating six unique poses in total for each hand. There's an Idle pose, a Grasp pose, an Index Curl pose, a Point pose, a Thumbs Up pose, and our Thematic Character pose for the left hand (right hand will be mirrored in Unreal). They'll all be animated at a later stage. Besides that, I also modified the interactable character (Alice) so that she appears more like our final design, though she will be modeled better by one of our 3D artists at a later stage.

Perforce Submission (wound up creating multiple versions)


Thank you for reading! Peace and take care! ✌️

Wednesday, October 9, 2024

Week 07- Let’s Make It Stick

 For this Common Art assignment, we get a bit of a break and just have to print stickers to hand out of one of our accepted designs from previous weeks. Printers overall were a bit finicky to set up, but they came out alright in the end.

Printed Stickers:

I kept the messed up ones (I wound up messing up my first print since the borders weren't big enough)

I already signed the back of them and handed them out to Cheryl, Chris, and Nick.

Cricut Design Space:
Overall, this was a nice change of pace. Have a great day, and stay safe from hurricane Milton! Peace and take care!✌️

Monday, October 7, 2024

Module 2 Week 07 Homework (Simple Crate and Barrel)

 This week's assignment has me finishing up and showcasing the crate that I created starting several weeks ago. Overall, I'm glad with how it turned out.


Sequence Render:


High Res Screenshot:


Progress:







Reference:


Thank you for checking this out! Peace and take care! 

✌️

Thursday, October 3, 2024

Week 06 - Use of Composition

 Here is my submission for Week 06 of Common Art, where we created scenes from our Alice in Wonderland project using unique composition types. I used the Circular one for mine. The target artist I was influenced by was Eyvind Earle.

Final:


Rough Block Out:

PureRef Board:

Perforce:


Monday, September 30, 2024

Module 2 Week 06 Homework (Simple Crate and Barrel)

 Here is my submission for the second "Simple Crate and Barrel" assignment. This time around, I created a High Res version of the crate using ZBrush, then baked it onto a lower Game Res version of the crate using Substance Painter. Here are some renders of both the baked Game Res model and the original High Res model for comparison:

Baked Game Res:

High Res:

Baked Game Res in UE5 (next to ones from last week for comparison):

Baked Game Res in Substance Painter (Thought this looked better here than in Arnold):


Topology:

Here's My Reference Image:

Progress Shots:
Finished in ZBrush

Color ID Set Up:

Looking at the Unwrapped UV's ZBrush tried to spit out. Looked pretty funny

My final UV's

Using Substance Painter

That's it for this week! Peace and take care! 

Thursday, September 26, 2024

Week 05 - Use of Perspective

 This week in common art, we created props in three different perspectives, one point, two point, and three point. I created some playing cards that I'm thinking could be used for the player to interact with, and maybe possibly use as a weapon. I mainly wanted to use it as a reference to the Queen of Hearts from the original story by including a Queen of Hearts card tossed aside with one of its heads torn off with the eyes scratched out. This would most likely have been done by our character Alice, who has plenty of malice towards her. The cards also have a "grungy" texture to give it more of a texture similar to "Ori and the Blind Forest", and due to this being located in a sewer.

Anyway, after creating the model, I added it to Photoshop, drew on a design, and added some extra layers to add things such as the outline and ambient occlusion. Here's what I came up with:

Playing Cards:


Here is the PureRef board that I used:

Reference:


...and here's our screenshot showing it's submitted to Perforce:

Perforce:


Thank you so much for reading. Peace and take care! 

Final Delivery

Final Animation Render: Final Animation Playblast:   Unreal Render from Sprint #5 (for Comparison): Greetings! This is Nathaniel, one of the...